


Tier 3 - Vault Stun (useful against Uruks with shields) and Swift Finisher. Tier 2 - Critical Strike and Last Chance Finisher. Other abilities to keep in mind that will be very useful when you unlock specific tiers are: Execution - When your Hit Streak is charged (8x consecutive activate the Hit Streak with counter turn red and your sword glowing) press + to execute your target (very useful against "immortal captains", explained in Nemesis System topic).Ride Caragors - With this ability you can mount a caragor from above, by pressing.After purchasing this ability you can use this as a takedown with +.

Strike from Above - Aerial takedowns on unaware targets become lethal.Detonate - Shooting camp fires or barrels to cause them to explode with your arrow, and you are immune to damage from these explosions.The best and recommended abilities from tier 1 is described below. Abilities marked with a yellow padlock will be earned (not needing purchase) only when you progress more in the game by playing main missions, and abilities marked with a red padlock requires that you purchase other abilities first or that you gain enough power points, which are earned by completing Power Struggles and missions.Įach line represents one tier of ability, higher tiers will be unavailable until you unlock abilities from lower tiers and have enough power points, described above. Abilities marked with a white padlock can be purchased when you have enough ability points.
